Friday, November 30, 2012

Agents Build

I'm fucking around with a build of Agents and its probably gonna end up being my main build. I've been running it online and once it's done I'll start running it locally. It's not anything amazing but it wins and I like the control it offers me.

I decided to go for a more control oriented build. A lot of Agent decks I've seen tend to try and run an aggro or spam strategy, and after many builds of attempting that I've decided to go heavily stun-oriented.

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MONSTERS: 20

The Agent of Creation - Venus x3
Mystical Shine Ball x3
The Agent of Mystery - Earth x2
Master Hyperion x2
Herald of Orange Light x2
Nova Summoner x2
Archlord Kristya x2
Hecatrice x1
Zeradias, Herald of Heaven x1
Honest x1
Lightray Daedalus x1

SPELLS: 10

The Sanctuary in the Sky x3
Mystical Space Typhoon x2
Valhalla, Hall of the Fallen x2
Monster Reborn x1
Smashing Ground x1
Terraforming x1

TRAPS: 10

Divine Punishment x2
Seven Tools of the Bandit x1
Call of the Haunted x1
Bottomless Trap Hole x1
Mirror Force x1
Compulsory Evacuation Device x1
Black Horn of Heaven x1
Solemn Judgment x1
Fiendish Chain x1

EXTRA DECK: 9

Ally of Justice Catastor x1
Flamvell Uruquizaz x1
Light End Dragon x1
Gravity Warrior x1
X-Saber Urbellum x1
Gachi Gachi Gentetsu x2
Wind-Up Zenmaines x1
Number 30: Leviathan Dragon x1

Now, I know it's not exactly the most "pro" thing in the world to not run a full 15 Extra Deck, but honestly, it's not worth it. I rarely ever use the Extra Deck in this build anyway. The Extra Deck for this exists purely just to use it when I can.

As for the deck itself, it includes some weird choices. Lightray Daedalus is helpful in a lot of ways because of the combo possibilities it has with Hyperion and Kristya, as well as the Icarus Attack it pulls with Sanctuary in the Sky. It allows for a free summon of a boss monster, and even though you're blowing up a Sanctuary, it doesn't hurt because you run 3 and 2 methods of searching it out. With all said and done, 12.5% of the deck is dedicated to getting Sanctuary of the Sky on the field, which is also why I run double Divine Punishment.

I know that the OCG players don't run it, but I really don't care all that much. Because the deck is so reliant on having Sanctuary out on the field, having the two Divines helps lock out he opponent because it negates almost everything in the deck from attempting to go off.

Valhalla is there not for the beat stick method, but because I find that I draw into it, Venus, and Earth way more often than you'd think that I would. It allows me to get out my Gachis and then normal Earth to either get another Venus or to get Hyperion should I be lucky enough to get Sanctuary on that same turn as well. Then, with those on the field, I can synch directly into Catastor. If I also drew a Herald of Orange Light, then I could run it and the Extra Shine Ball directly into Mist Wurm. I would spend the money on a Mist Wurm but I get that card out very, very rarely and it's not worth the $15 for a card that's a giant pulsating "Maybe".

Valhalla is also there for getting Hyperion out on the field, as well as dropping Kristya if all else fails.

All the tech spells are just there to be tech spells. Smashing Ground is either a bait for a Void Ogre or Shi-En and if not it destroys a card on the field, quite possibly their ONLY monster.

Those are my Agents in a nutshell.

Dimensional Alchemist is a fucking stupid card.

Tuesday, November 27, 2012

Why BLS is a stupid card (and not for the reasons you'd think)

Around the Yu-Gi-Oh circles, you find a lot of polarization about this card, and all of it revolving around the card's 'cheapness'. They're right, in a sense, but the reason BLS is overpowered isn't because of his effect. When you think about it, his effect makes a lot of sense.

Banish a card, yet he can't attack. A boss monster with 3,000 attack that can attack twice if he destroys a monster. It makes sense, in theory. BLS's problems are not his effect, but his splashability.

Think about it. Think about how many deck profiles you've seen that have BLS in them. Every single archetype that involves either Light or Dark monsters runs BLS at a competitive level. With cards like Sangan and Tour Guide, throwing BLS into a deck that runs Light monsters is a no brainer, and it's actually almost better than running the cards by themselves.

Let's go over how many deck types can splash BLS just through throwing in a Sangan:

Worms
Agents
Chronomalys
Batterymen
Watts
Aliens
Arcana Force
Ojamas
Lightsworns
Vylons
Hieratics
Photons
Constellars
Fableds

Whew. Look at that list! You could climb on top of it with a broom and probably be able to bang on the sky to tell God to turn his damn music down.

Chaos is a good idea in concept. It fucks around with the Graveyard and the banished cards, they can banish cards at the cost of not battling, and they require decision's based off of what the ideal situation is.

...in theory.

At the time of creation, Chaos cards made sense. It was hard to get Lights and Darks out on the field. Now? It's what entire decks are based around.

Should BLS be banned? Probably. But, only to make way for Chaos cards that play fairly in a meta as fast as this. A modifier like "Only Light and Dark "Chaos" monsters can be banished by this card's efffect" would make the cards far more fair a balanced, and who knows? They may make way for an archetype that plays interestingly! Chaos Dragons are annoying but they do play fairly, and they do play in a style that takes skill and decision making.


Here's to a future of less dumb cards.

Monday, November 26, 2012

Number 92: Fake-Body God Dragon, Heart-eartH Dragon

I decided to start writing about Yu-Gi-oh, and I figured what better way to start this off than by talking about a card that's showing up in Cosmo Blazer next year.

When it comes to game design in general, I've always been a fan of things that do really wild, crazy things, only because I like to see the creativity behind them. It spices games up and makes the battlefield alive and active. Yu-Gi-Oh has banned most of the cards that cause shenanigans, and for good reason, but this card is an absolute glory.

Look at this beautiful fucker.

It's effect reads as follows:

"3 Level 9 monsters"
"This card cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has an Xyz Material: You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card currently banished."

Oh God, it's like it's Christmas up in here.

It's Spirit Reaper, Magic Cylinder, Chaos Emperor Dragon, Macro Cosmos, and Gren Maju Da Eiza all wrapped up in a beautiful tortilla with a side of guacamole.

Too bad it requires 3 Level 9 monsters, unless you cheat and use the other Fake-Body Xyz monster, but I won't be going over him. He doesn't quite interest me the same way this card does.

This card signals something that you don't see in Yu-Gi-Oh anymore. It shows a willingness to bring something interesting and crazy into a game that's content to play bland generic archetypes and strategies. Its effect is goofy, its requirements are absurd, and its name is beautifully over the top, but you know what? It tries.

How many archetypes do you know of that do nothing but swarm? So many archetypes now do one thing, and that's swarm the field to dump for Synchros and Xyz monsters. Isn't it about time you saw something that did some actual craziness?

Will he see play? Honestly, probably not. Despite all the cards that are out now that allow for fast summoning of monsters and altering of Levels, I'd be pretty surprised if this card saw actual frequent use. Super Galaxy Destroyer doesn't see any use, and Gustav Max dedicated decks are hardy commonplace.

I just love the fact that this card exists, and I like the idea of Konami making cards that do absurd, really out there things. Will the set after Cosmo Blazer follow up on this? The cover card for it is apparently Number 107, so I'd think things would get pretty crazy. Well just have to wait and see and cross our fingers.