Thursday, January 31, 2013

Siding Against Dark Worlds in One Simple Card

People bitch about Dark Worlds all the time, and will good reason. They're not really all that fair, and they have a truly obnoxious play style. All they do is discard cards and draw cards to replace them. The entirety of the Dark World engine is drawing and discard over and over again, and they even have monsters dedicated to this draw engine.

The problem with them is that they constantly keep fucking with YOUR hand as well. I see a lot of people saying to side in Gemini Imps against them, but I think there's a better option.

See, the problem with Gemini Imps is that you only negate ONE of their effects, which still leaves them to the other 10 ways they can dump your hand and their own monsters to do stupid things.It stops their Card Destruction, which is probably their best card, but it doesn't stop them from the going into their Dragged Downs and Dealings directly afterwards.

No, I prefer to use this little shithead here:

Ain't he cute?

Beast/Effect/Level 1/0 ATK 0 DEF

"During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends."

Wow! That's fucking amazing!

90% of the time a Dark World Player will open with Gates or Dealings. Why open with Dragged Down blindly when you can fix your own hand with Dealings and Gates and then play it when you're sure you'll plus or break even? If you side in Mane King, they'll open dealings, you'll discard King, and their turn rocket straight to the End Phase with a wide open field.

And you know none of those guys are running Gorz in their decks.

Now, Mane King does have its disadvantages, obviously. It doesn't prevent Card Destruction from dumping your hand nor does it prevent Dragged Down. In fact, Mane King is completely worthless with Dragged Down because no Dark World player in their right mind would discard a Mane King unless it happened to be the only card you had in your hand.

However, it's a common in every print that it comes in and I think it's equally as viable as Gemini Imps. It does different things but it gives your opponent far less options. If you can draw into it Game 2 in your opening hand, and then open with Dealings, prepare for lulz. They will ensue.

Next time you're playing Dark Worlds, give the card a shot. They won't see it coming and gives you open range to punish them hard next turn.

Tuesday, January 29, 2013

Divine Judgment of the BROKEBOOKS

Seriously, what the fuck is this.

It's some bullshit, is what it is.

I've never really been a huge fan of spellbooks. I was never a fan of Spellcaster monsters and I thought that the whole archetype was overrated and overhyped, as almost EVERYTHING is in this game.

This, however, is taking it way too goddamn far. This is Maxx C for spells, and its archetype specific, meaning that unless you're willing to drop the money on the deck and the card, you don't get to play it.

I'm not going to make a comment on the rarities of the Spellbook shit and how it's fucking impossible to make it unless you're willing to drop almost $600 because they make every fucking card either Ultra or Secret, because thats been made before, but this card does not excuse the price tag.

This is a card that allows Spellbook players to, on average, go PLUS 5. That is RIDICULOUS. It isn't limited to only Spellbook cards, nor is it only something that can be played on your turn. It's either players turn, and gives severe hand avantage. If you're a player that plays heavy spell loadout, like Heroes, and your opponent drops this, you have practically no choice but to let them basically draw a second hand.

It doesn't help that it doesn't let you draw, it lets you SEARCH. Its Maxx C if it let you cherry pick what cards you added to you hand, and not only that, it's a Maxx C whose effect YOU CAN TRIGGER. Could you imagine how stupidly overpowered most decks would be if you could discard Maxx C on yourself? Decks like Wind Ups could draw into their entire deck in one shot.

This card, when it comes out, I could see being another 3-0 like Cyber Stein. Even if you limit it to 1, that's all that they need is just the 1, because the shit is searchable. They'll get it off once, draw into 9 cards, dump 2 Priestess on the field, and then laugh at you.

Spellbooks used to be balanced, but this and Spellbook of Master have pushed it too far. Quite literally, Spellbooks OP, needs nerf.

Sunday, January 6, 2013

Thoughts on playing Evols

I decided after a failed attempt at tins that I would try and make an Evol deck. They're really cheap, they look cool, and the extra deck cards are easy to find and trade for. So I made one, messed with it, fussed with it, and made it on YGOpro.

I love the damn thing.

I'm still learning the plays and getting used to how the deck runs, and what cards do what, but I had a ton of fun with it, and I'm definetly gonna make it in real life once I get all the cards in my possesion, which won't be hard at all. Almost all the cards are either commons or rares.

Even the Xyz monsters wont be hard to get. I'm making a Solda build, primarily, because Solda is just a cool looking motherfucker.

Look how sexy he is.

Also primarily because he pretty much does Laggia's job for him and then some. He stops inherent special summons and cant be blown up by card effects when he has material, which means he stops Torrentials, Dark Hole, Mirror Forces, Bottomless, Ryko, Snowman, and a bunch of other shit. I love him. 10/10.

But they deck is really cool. I've always been a control player and I love how the deck offers that level of control.

As for the downsides to the deck, there are a lot of them. If you draw a hand of nothing but Eliases and Darwinos then you better hope you draw Evo-Diversity or draw into a Najasho because if you don't you're gonna get spanked, and hard. The other downside is that if you don't draw into your good evoltiles or evolsaurs first few turns you're going to get your ass handed to you. It's a rare occasion, but it will happen where you're draw absolute garbage. The deck does that more often then I'd like it to, but that's also why were running Dualitys in the deck.

I'll post a deck list once I feel like I have one perfected, or at least to my liking. It's not gonna replace madolche, but I really do like it.

More to come later.