Sunday, December 30, 2012

My thoughts while trying to effectively build a Madolche side deck

So, basically, I've decided that now has come the time in my competitive Yu-Gi-Oh career where I need to start really dedicating time to Side Decking. This is essentially a live (or close to live) post documenting my thought process to this. I might as well write it somewhere.

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Goal: To make my deck less susceptible to the game design flaw known as "The Gayness"

Decks in the meta that are heavily infected with "The Gayness" in order of level of infection:

Dino Rabbit
Six Samurai
Dark World
Inzektors
Wind-Ups
Chain Burn

Dino Rabbit. What the fuck kills it?

Snowman Eater kills Laggias
Summon Limit because lol
Effect Veiler stops Rescue Rabbits
Third Compulse because haha no
Mirror of Oaths fucks up their shit
Imperial Iron Wall because KNOCK IT THE FUCK OFF

Six Sams. What the fuck kills them?

Gozen Match. Aint that just a BITCH
Summon Limit. AINT THAT A BITCH.
Torrential Tribute ruins lives and makes children cry
Chain Disappearance on Grandmasters and Kizans, Kizans, and Kagemushas
Warrior Elimination. Die. Die horribly.
Kinetic Soldier for lulz
Mind Crush because ROTA and smoke signal are fucking stupid

Dark World. What the fuck kills them?

D.D. Crow wrecks shit
Gemini Imps. ALL UP IN THIS BITCH.
Shadow Imprisoning Mirror because I'm sick of your SHIT
Debunk. Eh.
Different Dimension Ground. It's a temporary Macro Cosmos. I can dig it.
D. Prison. FUCK OUT OF HERE.
Neko Mane King because LOL U MAD
Chain Disappearance the Grapha. HAHAHAHAHAHAHA
Royal Prison stops shit

Inzektors. What the fuck kills them?

Shadow Imprisoning Mirror for win
Veiler their Dragonfly and ain't shit getting done
D.D. Crow the hornet. D.D. CROW IT.
Really Eternal Rest. Game, sir.

Wind-Ups. What the fuck kills them?

Torrential Tribute. Boom
Summon Limit. GOOD GAME SIRS.
Gozen Match. Y'all crazy.
Effect Veiler for Rat and Zenmaity and other stupid shit
Chain Disappearance for Magicians and Rats and STUPID SHIT

Chain Burn. What the fuck Stops it?

Des Wombat. GG, sir.
Nature's reflection. G.G. SIR.

General decent side deck shit:

Imperial Iron Wall
Royal Decree
Royal Prison

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Okay, so now I gotta figure out what cards are most useful and most versitile.

Summon Limit, obviously. x2 of the shit. probably use it to replace the compulses, depending on the match-up

Shadow Imprisoning x2, more than likely.

I have two monster slots that are interchangable. Those can be filled with Veilers, Crows, and Snowman Eaters

Chain Disappearance x2. definetly. 4 slots left.

Nature's Reflection for Burn x2, 3 Gozen match, Neko Mane King?

Summon Limit stops most of the things that I'd require Torrential for, but i really want to use Neko Mane King, and if i don't draw into him it fucks everything up. He ruins Dark Worlds.

If I'm running Shadow Imprisoning Mirror then I don't really need the Crows for Dark Worlds, plus silver sentinel kills grapha as is

okay so Crows are out, Nekos are in.

Wait. But Gozen and Summon Limit are now stopping the same damn things.

Gozen stops Wind-Ups, Samurai, and Rabbit, but thats what Summon Limit is supposed to do, too. But which is better?

Gozen Match stops Sams from spamming, but they can still go Kagemusha into Kizan and then go into Barkion, at which point I'm pretty much fucked, but if I use Summon Limit they can't do that. But, if I have Summon Limit they can still bring out Grandmaster and swing over my shit, but Nagatama can't do shit to Queen, but at the same time they can just bring out all their stupid the next turn, and Gozen would stop them going into Shien with Kagemusha and Kageki.

Gozen Match also acts as a Summon Limit to Wind-Ups and to Rabbit, plus Summon Limit doesn't really do anything to Dark Worlds, Dragons, Inzektors, and the like, so I guess Summon Limit is being taken out for triple Gozen Match.

Okay now I have:

Gozen Match x3
Snowman Eater x2
Effect Veiler x2
Neko Mane King x2
Shadow Imprisoning Mirror x2
Nature's Reflection x2
Chain Disappearance x2

Which gives me a total of 15.


Okay, so what are each of these things stopping?

Gozen - Wind-Ups, Rabbit, Samurai, Dragons
Snowman Eater - Rabbit
Effect Veiler - Wind-Ups, Rabbit, Inzektors
Neko Mane King - Dark Worlds, Inzektors
Shadow Imprisoning Mirror - GKs, Dragons, Inzektors, Dark Worlds
Nature's Reflection - Burn
Chain Disappearance - Rabbit, Inzektors, Wind-Ups, Samurai

So from what I'm seeing I have a lot of hate against Rabbit, Samurai, and Wind-Ups, which are probably going to be my biggest problems. Dark Worlds are equally hate-able, but that's why I have Neko Mane and Shadow Imprisoning.

Snowman Eater seems to be the weakest link in this. It only works against one deck. Maybe I replace it with Rykos? Then they could serve the same purpose, give me targets for Queen, and force Lightpulsar to miss timing.

Yeah except if I mill Magileines or Messengelatos I'm screwed. What else can Snowman Eaters serve?

They're mainly useful against Dinos, but they don't do shit against Dragons.

Actually, Chaos Trap Holes could work. They stop Dragons, Dark Worlds, GKs, Inzektors, and remove the shits from play, plus they could be easily sided in in place of Solemn Warnings.

I also have that one straggler space, so I could side in mass elimination spells.

So

System Down x1
Chaos Trap Hole x2
Gozen Match x2
Chain Disappearance x2
Nature's Reflection x2
Effect Veiler x2
Neko Mane King x2
Snowman Eater x2
Shadow Imprisoning Mirror x2

Leaving me with 15

So this deck now counters Gadgets, Geargia, Agents, Dragons, Inzektors, Rabbit, Dark World, GKs, Burn, Wind-Ups, and Samurai

Pretty fuckin' good, if i do say so myself.

Tuesday, December 18, 2012

Low-Level Ice Barriers

A while ago I tried to make Ice Barriers in the traditional way, and found that they weren't that great.

Scratch that, they were garbage.

Admittedly, I was pretty shitty then as well, but, I did end up making a build of the deck that I was pretty happy with, but it ran very different than most Ice Barrier decks. It revolves around Dewdark and Cryomancer locking out the opponent and dealing direct damage.

AND IT WORKS WITH FROGS, BITCHES.

Monsters: 20

Dewdark of the Ice Barrier x3
Prior of the Ice Barrier x3
Cryomancer of the Ice Barrier x3
Blizzed, Defender of the Ice Barrier x3
Defender of the Ice Barrier x2
Unifrog x2
Dupe Frog x2
Mother Grizzly x2

Spells: 12

Medallion of the Ice Barrier x3
Wetlands x3
Mystical Space Typhoon x2
Moray of Greed x2
Terraforming x1
Surface x1

Traps: 8

Solemn Warning x2
Bottomless Trap Hole x2
Compulsory Evacuation Device x2
Mirror Force x1
Solemn Judgment x1

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Now what's the purpose? It spams the level 2s so that Dewdark can attack directly for 2400 with the Wetlands on the field. If you drop 2 of them, then he can do 4800 direct. Plus, it avoids opponents monsters and avoids setting off flip effects and sending their shit to the graveyard.

As for why Defender is in the deck, they still get the boost from Wetlands regardless of whether or not all monsters are level 2. So, if i have him on the field, he locks out the opponent and allows for Dewdark and Cryomancer to mow over a lot of things with 2400 and 2500, respectively.

Blizzed has saved my ass numerous times, and Prior recycles the destroyed Dewdarks and Cryomancers. Unifrog is also good because Dupe Frog allows for its effect to go off, attacking directly for 1600 and then MSTing a card. Good shit.

Let me know what you think.

Friday, December 14, 2012

Gravekeper's Deck Profile

It's the Christmas season, so naturally, I have no goddamn clue what I want. Instead of getting something expensive, I decided to try that I might as well use the opportunity to build one of the decks I've been fucking around with, and I decided to use Gravekeepers, since the other decks I would try and build are relatively more expensive. This is the decklist I ended up with:

Monsters: 20

Gravekeeper's Descendant x3
Gravekeeper's Recruiter x3
Gravekeeper's Spy x3
Gravekeeper's Commandant x3
Gravekeeper's Guard x2
Gravekeeper's Assailant x2
Gravekeeper's Spear Soldier x2
Gravekeeper's Chief x1
Spirit Reaper x1

Spells: 10

Necrovalley x3
Gravekeeper's Stele x2
Mystical Space Typhoon x2
Royal Tribute x2
Allure of Darkness x1

Traps: 10

Bottomless Trap Hole x2
Seven Tools of the Bandit x2
Magician's Circle x2
Solemn Warning x2
Solemn Judgment x1
Mirror Force x1

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As for why Chief is in the deck, I use him primarily as a beatstick, and also because of his effect to special out the same Gravekeeper that was used to tribute for him. I don't use him to unlock my own Graveyard, but he can be brought out with Magician's Circle and he's useful for when your opponent has something moderately big and you can't swing over it.

I don't run Wonder Wand primarily because I don't own one, but if I did I would probably test it out in place of Allue of Darkness. It's generally better because it gives an attack boost and it can be used to get rid of Recruiter and essentially get 3 cards to your hand, which is pretty damn valuable.

I'll post some more when finals are done with.

Sunday, December 2, 2012

An Agent-themed Update

I changed some things around a bit after looking through the cards, doing a bit more testing, and checking out how some other people are playing things.

MONSTERS: 20

The Agent of Creation - Venus x3
Mystical Shine Ball x3
The Agent of Mystery - Earth x2
Master Hyperion x2
Herald of Orange Light x2
Archlord Kristya x2
Hecatrice x2
Zeradias, Herald of Heaven x2
Honest x1
Lightray Daedalus x1

SPELLS: 10

The Sanctuary in the Sky x3
Mystical Space Typhoon x2
Valhalla, Hall of the Fallen x2
Monster Reborn x1
Smashing Ground x1
Dark Hole x1

TRAPS: 10

Divine Punishment x2
Seven Tools of the Bandit x1
Call of the Haunted x1
Bottomless Trap Hole x1
Mirror Force x1
Compulsory Evacuation Device x1
Black Horn of Heaven x1
Solemn Judgment x1
Fiendish Chain x1

EXTRA DECK: 9

Ally of Justice Catastor x1
Flamvell Uruquizaz x1
Light End Dragon x1
Gravity Warrior x1
X-Saber Urbellum x1
Gachi Gachi Gentetsu x2
Wind-Up Zenmaines x1
Number 30: Leviathan Dragon x1


Not a whole hell of a lot is different. The only major change is the removal of Nova Summoner and putting Hecatrice and Zeradias up to 2 each, as well as taking out Terraforming for a Dark Hole.


In retrospect it makes a lot of sense. It frees up another slot to put a spell in, and it allows for basically the exact same effect. Plus it now allows for a 2100 beater and a mass removal spell. The Nova Summoner was there as an idea to do some deck thinning but in retrospect it didn't really accomplish a whole lot aside from thinning the deck 2 cards and getting out an Earth. The Earth could be used for tuning but it misses its effect and its not worth it just to get those two cards.


As for Hecatrice, it gets me a better chance of being able to go into Valhalla my first turn, which makes it easier for me to get my monsters out better, and is especially useful if i manage to get Kristya into my hand on the first turn.


I may end up replacing Daedalus with a 3rd Hyperion but as for right now I really have never needed the 3rd Hyperion. I've usually managed to just need 1, and I always end up getting it anyway. I'll continue to fuck around with it but for now I want to see how much use Daedelus is at crowd control.


I'll check in later to show how well it goes.