Are you poor? That's alright, you can still compete! Decks in the meta nowadays are extremely pricey, but why would you spend the money on that when you can spend a fraction of it and get a deck that works just as well, if not better?
The criteria for these decks: Main deck cannot cost over $100, extra deck is not considered, except for mandatory cards the deck runs.
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10. Blackwings
Blackwings are a deck that has been around for a very long time, and the deck refuses to give up without some kind of a fight. The deck is very simple, and has been gaining extra tech support in recent years and has been getting more and more of their toys back in the recent banlists. With Kalut back to 3, Shuras and Boras have become even bigger of an issue, and with heavy beatdown decks coming out recently, Armor Master will become more and move viable. The deck can still do a lot, and still puts a lot of punishment on the board.
Cost: Low
Speed: Mid
9. Prisma Glads
Glads have lost a lot of their steam because of the hit on Bestiari, but the deck by itself is still explosive and is still a force to contend with in the right hands. This is not the version of the deck that runs Fire Fist monsters, but, the deck can run a lot of the Fire Formation commons, such as Tenki and Tensu for extra power on the field. The deck can still accomplish a lot and is still one of the best standalone beatdown decks in the game.
Cost: Mid
Speed: Mid
8. Hazy Flame
This deck is a bit weird. The deck runs like an Xyz version of Lavals, and can go absolutely nuts if it's given the chance. The deck can draw into bad hands a lot of the time but it's boss monster is extremely useful. If you beef it up to its full potential, Hazy Flame Basilitrice is nearly unkillable, and can detach material to banish cards on the field or in grave and STILL be able to attack afterwards. Not only that, but the monsters can be Rekindled and used for Xyz summoning again. The deck also has access to a lot of Rank 6 monsters such as Photon Strike Bounzer and the upcoming Gauntlet Shooter.
Cost: Low
Speed: Mid
7. Frognarchs
Frogs are a deck that has withstood the test of time like no one's business, and has the best recycle power of any deck type in the entire game. Even though Mass Driver and DSF are banned, the deck remains alive due to its incredible ability to run tribute monsters such as Caius, Raiza, Jinzo, Vanity's Fiend, and Obelisk the Tormentor. Swap Frog, Treeborn Frog, and Ronintoadin allow the deck to be extremely versatile and resiliant, and allows for weird tech choices like main decked Enemy Controller and Creature Swap. The deck's only downside is that it doesn't run any traps due to Treeborn Frog's effect.
Cost: Low
Speed: Mid
6. Infernities
This is one of my favorite decks in the game. The deck works by abusing synchro summoning loops, and has one of the most powerful defensive trap cards in the game. With the reprint of Infernity Barrier, the deck has become even more useable, and can still explode and drop massive Synchro boss monsters on the board. With the decks reliance on having no cards in hand, the deck also techs in Void Ogre Dragon, which locks down a lot of options your opponent has.
Cost: High
Speed: High
5. E-Hero
Heros are a deck that have been around a long time and are one of the most expansive and versatile decks in the game. Whether you run Hero Gate or Bubble Beat, the deck is extremely good and extremely flexible. A lot of the cards are common or have been reprinted in recent sets, and there are always new variants coming out. Xyz monsters have also given this deck a major boost. The deck went from a Fusion heavy deck to an Extra Deck toolbox, and it's very hard to corner the deck in a situation where they can't get out.
Cost: High
Speed: High
4. Madolche
This is a deck that is going to start exploding onto the scene when LTGY comes out. With the addition of Hootcake, the deck can now drop Tiaramasu with almost no effort or cost, and allows it to main deck powerful hand traps like Veiler and Maxx "C". The deck can drop a lot on the board and maintains costant massive hand advantage. The monsters refuse to die and most of the deck recycles and reuses itself, and searches out most of itself as well. It's almost impossible to get a Madolche player down and out in terms of card advantage, and that lends them to be able to toolbox from almost any situation.
Cost: High
Speed: Mid
3. Inzektors
Inzektors are deck that used to spell horror for the meta, but have now been reduced to a much more tame form. The deck is still a major force to be reckoned with, however. When the deck gets the chance to go off the deck goes absolutely bonkers, and can spam the field with extremely powerful monsters and blow up everything your opponent has at the same time. The deck recycles itself through use of the Inzektor Sword and Giga Mantis, and Hornet and Dragonfly is still a doomsday scenario against most any deck. The deck has lost speed because of Macro decks and heavy siding of Macro, but it still can wreck when it gets the chance to.
Cost: Mid
Speed: High
2. Lightsworns
Lightsworns will never stop being a thing. Lightsworns are and always will be a major force to contend with, and with the addition to Lightrays, the deck has become even faster. The deck has destruction power in the form of Lyla and Ryko, and has recycling power in the form of the now at 3 Lumina. The deck also boosts one of the most powerful boss monsters in the game, Judgment Dragon, a boss monster so powerful people to this day continue to clamor for it to have a spot on the banlist.
Cost: Mid
Speed: Mid
1. Fire Kings
Fire Kings, because of their structure deck, have become very cheap to build a skeleton of, and are extremely powerful under the right plays. Garunix is a sight that all players should fear, and with very good reason. When Yaksha and Wolfberk come out in the TCG, the deck will go very far, and cause a lot of damage. The deck constantly recycles itself and is very adept at spamming its boss monster over and over again, and if you get 2 Garunixes looping, the game is pretty much over.
Cost: Low
Speed: High
Showing posts with label format. Show all posts
Showing posts with label format. Show all posts
Tuesday, April 9, 2013
Top 10 Budget Decks for the March 2013 Format
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Thursday, March 21, 2013
STOP SPENDING MONEY ON DROLL AND LOCK BIRDS
It's an average side deck at best against Spellbooks, and there are cheaper, much better ways to side against the deck.
Everyone knows that Spellbooks are gonna be a huge problem in the future, and Divine Judgment of the Spellbooks is just fucking stupid, but spending $20 on 2 Droll and Lock Birds just for the slight benefit of being able to hinder their searching for ONE extra turn. The problem is not the searching, the problem is Priestess and Spellbook of Fate. It feels like treating the symptoms and not the disease.
Here are 3 common side deck cards you probably already have and work just as well against Prophecy and can work against other decks as well:
Prohibition
Mind Crush
Thunder King Rai-Oh
Simple. Play Prohibition and call Spellbook of Secrets. Now they can't activate that or have Spellbook of the Master copy it. It doesn't completely shut them down, but it significantly hurts them. The most searching power they have at this point is Spellbook Magician, who has almost no power on his own unless they waste the resources to beef him up with Spellbook of Powers.
As for Mind Crush, this is honestly a better alternative to Droll and Lock Bird as far as stopping the opponent. When they reveal 3 Spellbooks to summon Priestess, chain Mind Crush and call Priestess. Search all the Spellbooks you want. Without Priestess, the deck can't do anything. Spellbook of Life can be a bitch in this regard, but it still accomplishes what you set out to accomplish.
Thunder King speaks for himself. They can't search, he stops the summon of Priestess, and they can't summon anything that can run it over. It got Semi'd with the new list, but really, who is going to side into 3 T-Kings?
Don't just follow the hype over a rare from an old set that may help you when siding against Prophecy. It's like assuming that Gemini Imps are the only good side against Dark Worlds. Think for yourself and make your own sides and see what you can come up with!
Everyone knows that Spellbooks are gonna be a huge problem in the future, and Divine Judgment of the Spellbooks is just fucking stupid, but spending $20 on 2 Droll and Lock Birds just for the slight benefit of being able to hinder their searching for ONE extra turn. The problem is not the searching, the problem is Priestess and Spellbook of Fate. It feels like treating the symptoms and not the disease.
Here are 3 common side deck cards you probably already have and work just as well against Prophecy and can work against other decks as well:
Prohibition
Mind Crush
Thunder King Rai-Oh
Simple. Play Prohibition and call Spellbook of Secrets. Now they can't activate that or have Spellbook of the Master copy it. It doesn't completely shut them down, but it significantly hurts them. The most searching power they have at this point is Spellbook Magician, who has almost no power on his own unless they waste the resources to beef him up with Spellbook of Powers.
As for Mind Crush, this is honestly a better alternative to Droll and Lock Bird as far as stopping the opponent. When they reveal 3 Spellbooks to summon Priestess, chain Mind Crush and call Priestess. Search all the Spellbooks you want. Without Priestess, the deck can't do anything. Spellbook of Life can be a bitch in this regard, but it still accomplishes what you set out to accomplish.
Thunder King speaks for himself. They can't search, he stops the summon of Priestess, and they can't summon anything that can run it over. It got Semi'd with the new list, but really, who is going to side into 3 T-Kings?
Don't just follow the hype over a rare from an old set that may help you when siding against Prophecy. It's like assuming that Gemini Imps are the only good side against Dark Worlds. Think for yourself and make your own sides and see what you can come up with!
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Thursday, February 14, 2013
My Banlist Thoughts
This isn't going to be a prediction post. By this time there's really no point to try and make a prediction out of what'll be put on the list, considering how it'll probably be leaked in a the next few days. I will say this though, a lot of banlist predictions and leaked lists are complete shit.
So many lists are driven almost entirely on nostalgia, and other lists are driven purely out of malice and bias towards certain types of decks. I understand that the point of a banlist is to try and push a certain product that's coming out or has come out, but you also have to understand, Konami isn't above balancing the game for playability. They're a business and while their job is to market product and sell what they're releasing, they also have an obligation to make the game fun for everyone involved, otherwise no one would buy the game.
I get really irritated when people call for cards like DMoC and Sinister Serpent to come back to the format, although mostly at Sinister Serpent. You cannot convince me that these decisions are made based off anything more than bias and nostalgia. They don't want these cards back, nor do they need these cards back. They just want to see cards from their childhoods enter the game again and the fact that so many people are clamoring for cards like DMoC back is disgusting. For a group of people that talk about card design and balancing the meta-game, you people don't have a fucking clue what you're talking about.
Do you realize how overpower DMoC makes Prophecy? Do you really not see how abusable he is and how easy he is to get out? You do realize that Judgment and Temperance can summon him and then let you get a Spellbook of Power back, which he can use to be a 3800 that can banish anything it kills. This is fair to you? Is this really a format you want?
Sinister Serpent is a pure nostalgia issue. No one would use it, no one would want to use it, and no one would give a shit if it came back. The fact that you all ravenously clamor for this card to come back is sad, honestly. There are way bigger issues with the game that need fixing aside from bringing Sinister Serpent back just so you have have your little nostalgia trip.
MST is another card that I'm really sick of seeing people complain about. It's a 1 for 1 removal that everyone can use and everyone SHOULD be using. If you want MST Limited, (or even Banned on some lists I've been seeing), then your problem is not MST, your problem is being shitty at the game. MST is hardly a problem card, and if you really want to bring the game to a screeching halt with a "Set 4, Go" format, then you have no business making banlist predictions.
Even worse are the lists that want to Limit MST and ban Heavy. You're actively make the game shittier.
Seeing people excited about Goyo maybe coming back and seeing the price of Goyos QUADRUPLE overnight is just pathetic and shameful. You motherfuckers talk about balance and card design and issues with the meta and you want to bring Goyo back into people's Extra Decks. You don't want Goyo back for anything other than nostalgia but it's a card you used to play during the synchro era.
You're only lying to yourselves.
So many lists are driven almost entirely on nostalgia, and other lists are driven purely out of malice and bias towards certain types of decks. I understand that the point of a banlist is to try and push a certain product that's coming out or has come out, but you also have to understand, Konami isn't above balancing the game for playability. They're a business and while their job is to market product and sell what they're releasing, they also have an obligation to make the game fun for everyone involved, otherwise no one would buy the game.
I get really irritated when people call for cards like DMoC and Sinister Serpent to come back to the format, although mostly at Sinister Serpent. You cannot convince me that these decisions are made based off anything more than bias and nostalgia. They don't want these cards back, nor do they need these cards back. They just want to see cards from their childhoods enter the game again and the fact that so many people are clamoring for cards like DMoC back is disgusting. For a group of people that talk about card design and balancing the meta-game, you people don't have a fucking clue what you're talking about.
Do you realize how overpower DMoC makes Prophecy? Do you really not see how abusable he is and how easy he is to get out? You do realize that Judgment and Temperance can summon him and then let you get a Spellbook of Power back, which he can use to be a 3800 that can banish anything it kills. This is fair to you? Is this really a format you want?
Sinister Serpent is a pure nostalgia issue. No one would use it, no one would want to use it, and no one would give a shit if it came back. The fact that you all ravenously clamor for this card to come back is sad, honestly. There are way bigger issues with the game that need fixing aside from bringing Sinister Serpent back just so you have have your little nostalgia trip.
MST is another card that I'm really sick of seeing people complain about. It's a 1 for 1 removal that everyone can use and everyone SHOULD be using. If you want MST Limited, (or even Banned on some lists I've been seeing), then your problem is not MST, your problem is being shitty at the game. MST is hardly a problem card, and if you really want to bring the game to a screeching halt with a "Set 4, Go" format, then you have no business making banlist predictions.
Even worse are the lists that want to Limit MST and ban Heavy. You're actively make the game shittier.
Seeing people excited about Goyo maybe coming back and seeing the price of Goyos QUADRUPLE overnight is just pathetic and shameful. You motherfuckers talk about balance and card design and issues with the meta and you want to bring Goyo back into people's Extra Decks. You don't want Goyo back for anything other than nostalgia but it's a card you used to play during the synchro era.
You're only lying to yourselves.
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