Showing posts with label high priestess of prophecy. Show all posts
Showing posts with label high priestess of prophecy. Show all posts

Thursday, March 21, 2013

STOP SPENDING MONEY ON DROLL AND LOCK BIRDS

It's an average side deck at best against Spellbooks, and there are cheaper, much better ways to side against the deck.

Everyone knows that Spellbooks are gonna be a huge problem in the future, and Divine Judgment of the Spellbooks is just fucking stupid, but spending $20 on 2 Droll and Lock Birds just for the slight benefit of being able to hinder their searching for ONE extra turn. The problem is not the searching, the problem is Priestess and Spellbook of Fate. It feels like treating the symptoms and not the disease.

Here are 3 common side deck cards you probably already have and work just as well against Prophecy and can work against other decks as well:

Prohibition
Mind Crush
Thunder King Rai-Oh

Simple. Play Prohibition and call Spellbook of Secrets. Now they can't activate that or have Spellbook of the Master copy it. It doesn't completely shut them down, but it significantly hurts them. The most searching power they have at this point is Spellbook Magician, who has almost no power on his own unless they waste the resources to beef him up with Spellbook of Powers.

As for Mind Crush, this is honestly a better alternative to Droll and Lock Bird as far as stopping the opponent. When they reveal 3 Spellbooks to summon Priestess, chain Mind Crush and call Priestess. Search all the Spellbooks you want. Without Priestess, the deck can't do anything. Spellbook of Life can be a bitch in this regard, but it still accomplishes what you set out to accomplish.

Thunder King speaks for himself. They can't search, he stops the summon of Priestess, and they can't summon anything that can run it over. It got Semi'd with the new list, but really, who is going to side into 3 T-Kings?

Don't just follow the hype over a rare from an old set that may help you when siding against Prophecy. It's like assuming that Gemini Imps are the only good side against Dark Worlds. Think for yourself and make your own sides and see what you can come up with!

Tuesday, January 29, 2013

Divine Judgment of the BROKEBOOKS

Seriously, what the fuck is this.

It's some bullshit, is what it is.

I've never really been a huge fan of spellbooks. I was never a fan of Spellcaster monsters and I thought that the whole archetype was overrated and overhyped, as almost EVERYTHING is in this game.

This, however, is taking it way too goddamn far. This is Maxx C for spells, and its archetype specific, meaning that unless you're willing to drop the money on the deck and the card, you don't get to play it.

I'm not going to make a comment on the rarities of the Spellbook shit and how it's fucking impossible to make it unless you're willing to drop almost $600 because they make every fucking card either Ultra or Secret, because thats been made before, but this card does not excuse the price tag.

This is a card that allows Spellbook players to, on average, go PLUS 5. That is RIDICULOUS. It isn't limited to only Spellbook cards, nor is it only something that can be played on your turn. It's either players turn, and gives severe hand avantage. If you're a player that plays heavy spell loadout, like Heroes, and your opponent drops this, you have practically no choice but to let them basically draw a second hand.

It doesn't help that it doesn't let you draw, it lets you SEARCH. Its Maxx C if it let you cherry pick what cards you added to you hand, and not only that, it's a Maxx C whose effect YOU CAN TRIGGER. Could you imagine how stupidly overpowered most decks would be if you could discard Maxx C on yourself? Decks like Wind Ups could draw into their entire deck in one shot.

This card, when it comes out, I could see being another 3-0 like Cyber Stein. Even if you limit it to 1, that's all that they need is just the 1, because the shit is searchable. They'll get it off once, draw into 9 cards, dump 2 Priestess on the field, and then laugh at you.

Spellbooks used to be balanced, but this and Spellbook of Master have pushed it too far. Quite literally, Spellbooks OP, needs nerf.