Showing posts with label decks. Show all posts
Showing posts with label decks. Show all posts

Thursday, March 21, 2013

STOP SPENDING MONEY ON DROLL AND LOCK BIRDS

It's an average side deck at best against Spellbooks, and there are cheaper, much better ways to side against the deck.

Everyone knows that Spellbooks are gonna be a huge problem in the future, and Divine Judgment of the Spellbooks is just fucking stupid, but spending $20 on 2 Droll and Lock Birds just for the slight benefit of being able to hinder their searching for ONE extra turn. The problem is not the searching, the problem is Priestess and Spellbook of Fate. It feels like treating the symptoms and not the disease.

Here are 3 common side deck cards you probably already have and work just as well against Prophecy and can work against other decks as well:

Prohibition
Mind Crush
Thunder King Rai-Oh

Simple. Play Prohibition and call Spellbook of Secrets. Now they can't activate that or have Spellbook of the Master copy it. It doesn't completely shut them down, but it significantly hurts them. The most searching power they have at this point is Spellbook Magician, who has almost no power on his own unless they waste the resources to beef him up with Spellbook of Powers.

As for Mind Crush, this is honestly a better alternative to Droll and Lock Bird as far as stopping the opponent. When they reveal 3 Spellbooks to summon Priestess, chain Mind Crush and call Priestess. Search all the Spellbooks you want. Without Priestess, the deck can't do anything. Spellbook of Life can be a bitch in this regard, but it still accomplishes what you set out to accomplish.

Thunder King speaks for himself. They can't search, he stops the summon of Priestess, and they can't summon anything that can run it over. It got Semi'd with the new list, but really, who is going to side into 3 T-Kings?

Don't just follow the hype over a rare from an old set that may help you when siding against Prophecy. It's like assuming that Gemini Imps are the only good side against Dark Worlds. Think for yourself and make your own sides and see what you can come up with!

Thursday, March 14, 2013

Gaga for Gagagas

Except I'm really not.

I've been testing a Gagaga Xyz deck out lately. The deck runs and acts similar to Synchron decks in that it mainly just runs to dump out powerful Xyz monsters similar to how Synchron decks spam Synchros. The only difference is that Gagagas are significantly slower.

Synchrons have the benefit of going straight to the grave once they've been used for Synchro summoning, so they can recycle themselves directly after and keep spamming the field. Xyz monsters stay on the field in the sense that they have to be detached, so there's not real way that they can be recycled that much except by using monsters that can immediately detach for effect. Otherwise big beaters like Zombiestein just hog all the fun.

"22 DOES NOT SHARE MONSTERS. 22 ONLY SHARES PAIN."
 
The deck lacks a few key ingredients for a spam deck. It has almost no way of immediately recycling themselves other than cards like Gagagarevenge, and even then it's not something that you can drop and get things started again.

The deck also inhibits itself way too much. Gagaga Kid makes the deck much faster but it has that stupid clause that you can't even use its effect without Time Walking yourself. It forces you to play defensively and the deck has no way to coming back if they completely kill you next turn. It wouldn't even have been that bad if it prevented the monster SUMMONED from attacking, but no, it stops the whole damn Battle Phase. This limits the kind of monster you can play and limits the kind of plays you can make. Hope you enjoy seeing Big Eye, because he's about the only good card in that situation.

In all, the deck is fun, but I can't see myself playing it.

Thursday, February 14, 2013

My Banlist Thoughts

This isn't going to be a prediction post. By this time there's really no point to try and make a prediction out of what'll be put on the list, considering how it'll probably be leaked in a the next few days. I will say this though, a lot of banlist predictions and leaked lists are complete shit.

So many lists are driven almost entirely on nostalgia, and other lists are driven purely out of malice and bias towards certain types of decks. I understand that the point of a banlist is to try and push a certain product that's coming out or has come out, but you also have to understand, Konami isn't above balancing the game for playability. They're a business and while their job is to market product and sell what they're releasing, they also have an obligation to make the game fun for everyone involved, otherwise no one would buy the game.

I get really irritated when people call for cards like DMoC and Sinister Serpent to come back to the format, although mostly at Sinister Serpent. You cannot convince me that these decisions are made based off anything more than bias and nostalgia. They don't want these cards back, nor do they need these cards back. They just want to see cards from their childhoods enter the game again and the fact that so many people are clamoring for cards like DMoC back is disgusting. For a group of people that talk about card design and balancing the meta-game, you people don't have a fucking clue what you're talking about.

Do you realize how overpower DMoC makes Prophecy? Do you really not see how abusable he is and how easy he is to get out? You do realize that Judgment and Temperance can summon him and then let you get a Spellbook of Power back, which he can use to be a 3800 that can banish anything it kills. This is fair to you? Is this really a format you want?

Sinister Serpent is a pure nostalgia issue. No one would use it, no one would want to use it, and no one would give a shit if it came back. The fact that you all ravenously clamor for this card to come back is sad, honestly. There are way bigger issues with the game that need fixing aside from bringing Sinister Serpent back just so you have have your little nostalgia trip.

MST is another card that I'm really sick of seeing people complain about. It's a 1 for 1 removal that everyone can use and everyone SHOULD be using. If you want MST Limited, (or even Banned on some lists I've been seeing), then your problem is not MST, your problem is being shitty at the game. MST is hardly a problem card, and if you really want to bring the game to a screeching halt with a "Set 4, Go" format, then you have no business making banlist predictions.

Even worse are the lists that want to Limit MST and ban Heavy. You're actively make the game shittier.

Seeing people excited about Goyo maybe coming back and seeing the price of Goyos QUADRUPLE overnight is just pathetic and shameful. You motherfuckers talk about balance and card design and issues with the meta and you want to bring Goyo back into people's Extra Decks. You don't want Goyo back for anything other than nostalgia but it's a card you used to play during the synchro era.

You're only lying to yourselves.

Thursday, January 31, 2013

Siding Against Dark Worlds in One Simple Card

People bitch about Dark Worlds all the time, and will good reason. They're not really all that fair, and they have a truly obnoxious play style. All they do is discard cards and draw cards to replace them. The entirety of the Dark World engine is drawing and discard over and over again, and they even have monsters dedicated to this draw engine.

The problem with them is that they constantly keep fucking with YOUR hand as well. I see a lot of people saying to side in Gemini Imps against them, but I think there's a better option.

See, the problem with Gemini Imps is that you only negate ONE of their effects, which still leaves them to the other 10 ways they can dump your hand and their own monsters to do stupid things.It stops their Card Destruction, which is probably their best card, but it doesn't stop them from the going into their Dragged Downs and Dealings directly afterwards.

No, I prefer to use this little shithead here:

Ain't he cute?

Beast/Effect/Level 1/0 ATK 0 DEF

"During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends."

Wow! That's fucking amazing!

90% of the time a Dark World Player will open with Gates or Dealings. Why open with Dragged Down blindly when you can fix your own hand with Dealings and Gates and then play it when you're sure you'll plus or break even? If you side in Mane King, they'll open dealings, you'll discard King, and their turn rocket straight to the End Phase with a wide open field.

And you know none of those guys are running Gorz in their decks.

Now, Mane King does have its disadvantages, obviously. It doesn't prevent Card Destruction from dumping your hand nor does it prevent Dragged Down. In fact, Mane King is completely worthless with Dragged Down because no Dark World player in their right mind would discard a Mane King unless it happened to be the only card you had in your hand.

However, it's a common in every print that it comes in and I think it's equally as viable as Gemini Imps. It does different things but it gives your opponent far less options. If you can draw into it Game 2 in your opening hand, and then open with Dealings, prepare for lulz. They will ensue.

Next time you're playing Dark Worlds, give the card a shot. They won't see it coming and gives you open range to punish them hard next turn.

Tuesday, January 29, 2013

Divine Judgment of the BROKEBOOKS

Seriously, what the fuck is this.

It's some bullshit, is what it is.

I've never really been a huge fan of spellbooks. I was never a fan of Spellcaster monsters and I thought that the whole archetype was overrated and overhyped, as almost EVERYTHING is in this game.

This, however, is taking it way too goddamn far. This is Maxx C for spells, and its archetype specific, meaning that unless you're willing to drop the money on the deck and the card, you don't get to play it.

I'm not going to make a comment on the rarities of the Spellbook shit and how it's fucking impossible to make it unless you're willing to drop almost $600 because they make every fucking card either Ultra or Secret, because thats been made before, but this card does not excuse the price tag.

This is a card that allows Spellbook players to, on average, go PLUS 5. That is RIDICULOUS. It isn't limited to only Spellbook cards, nor is it only something that can be played on your turn. It's either players turn, and gives severe hand avantage. If you're a player that plays heavy spell loadout, like Heroes, and your opponent drops this, you have practically no choice but to let them basically draw a second hand.

It doesn't help that it doesn't let you draw, it lets you SEARCH. Its Maxx C if it let you cherry pick what cards you added to you hand, and not only that, it's a Maxx C whose effect YOU CAN TRIGGER. Could you imagine how stupidly overpowered most decks would be if you could discard Maxx C on yourself? Decks like Wind Ups could draw into their entire deck in one shot.

This card, when it comes out, I could see being another 3-0 like Cyber Stein. Even if you limit it to 1, that's all that they need is just the 1, because the shit is searchable. They'll get it off once, draw into 9 cards, dump 2 Priestess on the field, and then laugh at you.

Spellbooks used to be balanced, but this and Spellbook of Master have pushed it too far. Quite literally, Spellbooks OP, needs nerf.

Sunday, January 6, 2013

Thoughts on playing Evols

I decided after a failed attempt at tins that I would try and make an Evol deck. They're really cheap, they look cool, and the extra deck cards are easy to find and trade for. So I made one, messed with it, fussed with it, and made it on YGOpro.

I love the damn thing.

I'm still learning the plays and getting used to how the deck runs, and what cards do what, but I had a ton of fun with it, and I'm definetly gonna make it in real life once I get all the cards in my possesion, which won't be hard at all. Almost all the cards are either commons or rares.

Even the Xyz monsters wont be hard to get. I'm making a Solda build, primarily, because Solda is just a cool looking motherfucker.

Look how sexy he is.

Also primarily because he pretty much does Laggia's job for him and then some. He stops inherent special summons and cant be blown up by card effects when he has material, which means he stops Torrentials, Dark Hole, Mirror Forces, Bottomless, Ryko, Snowman, and a bunch of other shit. I love him. 10/10.

But they deck is really cool. I've always been a control player and I love how the deck offers that level of control.

As for the downsides to the deck, there are a lot of them. If you draw a hand of nothing but Eliases and Darwinos then you better hope you draw Evo-Diversity or draw into a Najasho because if you don't you're gonna get spanked, and hard. The other downside is that if you don't draw into your good evoltiles or evolsaurs first few turns you're going to get your ass handed to you. It's a rare occasion, but it will happen where you're draw absolute garbage. The deck does that more often then I'd like it to, but that's also why were running Dualitys in the deck.

I'll post a deck list once I feel like I have one perfected, or at least to my liking. It's not gonna replace madolche, but I really do like it.

More to come later.



Sunday, December 30, 2012

My thoughts while trying to effectively build a Madolche side deck

So, basically, I've decided that now has come the time in my competitive Yu-Gi-Oh career where I need to start really dedicating time to Side Decking. This is essentially a live (or close to live) post documenting my thought process to this. I might as well write it somewhere.

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Goal: To make my deck less susceptible to the game design flaw known as "The Gayness"

Decks in the meta that are heavily infected with "The Gayness" in order of level of infection:

Dino Rabbit
Six Samurai
Dark World
Inzektors
Wind-Ups
Chain Burn

Dino Rabbit. What the fuck kills it?

Snowman Eater kills Laggias
Summon Limit because lol
Effect Veiler stops Rescue Rabbits
Third Compulse because haha no
Mirror of Oaths fucks up their shit
Imperial Iron Wall because KNOCK IT THE FUCK OFF

Six Sams. What the fuck kills them?

Gozen Match. Aint that just a BITCH
Summon Limit. AINT THAT A BITCH.
Torrential Tribute ruins lives and makes children cry
Chain Disappearance on Grandmasters and Kizans, Kizans, and Kagemushas
Warrior Elimination. Die. Die horribly.
Kinetic Soldier for lulz
Mind Crush because ROTA and smoke signal are fucking stupid

Dark World. What the fuck kills them?

D.D. Crow wrecks shit
Gemini Imps. ALL UP IN THIS BITCH.
Shadow Imprisoning Mirror because I'm sick of your SHIT
Debunk. Eh.
Different Dimension Ground. It's a temporary Macro Cosmos. I can dig it.
D. Prison. FUCK OUT OF HERE.
Neko Mane King because LOL U MAD
Chain Disappearance the Grapha. HAHAHAHAHAHAHA
Royal Prison stops shit

Inzektors. What the fuck kills them?

Shadow Imprisoning Mirror for win
Veiler their Dragonfly and ain't shit getting done
D.D. Crow the hornet. D.D. CROW IT.
Really Eternal Rest. Game, sir.

Wind-Ups. What the fuck kills them?

Torrential Tribute. Boom
Summon Limit. GOOD GAME SIRS.
Gozen Match. Y'all crazy.
Effect Veiler for Rat and Zenmaity and other stupid shit
Chain Disappearance for Magicians and Rats and STUPID SHIT

Chain Burn. What the fuck Stops it?

Des Wombat. GG, sir.
Nature's reflection. G.G. SIR.

General decent side deck shit:

Imperial Iron Wall
Royal Decree
Royal Prison

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Okay, so now I gotta figure out what cards are most useful and most versitile.

Summon Limit, obviously. x2 of the shit. probably use it to replace the compulses, depending on the match-up

Shadow Imprisoning x2, more than likely.

I have two monster slots that are interchangable. Those can be filled with Veilers, Crows, and Snowman Eaters

Chain Disappearance x2. definetly. 4 slots left.

Nature's Reflection for Burn x2, 3 Gozen match, Neko Mane King?

Summon Limit stops most of the things that I'd require Torrential for, but i really want to use Neko Mane King, and if i don't draw into him it fucks everything up. He ruins Dark Worlds.

If I'm running Shadow Imprisoning Mirror then I don't really need the Crows for Dark Worlds, plus silver sentinel kills grapha as is

okay so Crows are out, Nekos are in.

Wait. But Gozen and Summon Limit are now stopping the same damn things.

Gozen stops Wind-Ups, Samurai, and Rabbit, but thats what Summon Limit is supposed to do, too. But which is better?

Gozen Match stops Sams from spamming, but they can still go Kagemusha into Kizan and then go into Barkion, at which point I'm pretty much fucked, but if I use Summon Limit they can't do that. But, if I have Summon Limit they can still bring out Grandmaster and swing over my shit, but Nagatama can't do shit to Queen, but at the same time they can just bring out all their stupid the next turn, and Gozen would stop them going into Shien with Kagemusha and Kageki.

Gozen Match also acts as a Summon Limit to Wind-Ups and to Rabbit, plus Summon Limit doesn't really do anything to Dark Worlds, Dragons, Inzektors, and the like, so I guess Summon Limit is being taken out for triple Gozen Match.

Okay now I have:

Gozen Match x3
Snowman Eater x2
Effect Veiler x2
Neko Mane King x2
Shadow Imprisoning Mirror x2
Nature's Reflection x2
Chain Disappearance x2

Which gives me a total of 15.


Okay, so what are each of these things stopping?

Gozen - Wind-Ups, Rabbit, Samurai, Dragons
Snowman Eater - Rabbit
Effect Veiler - Wind-Ups, Rabbit, Inzektors
Neko Mane King - Dark Worlds, Inzektors
Shadow Imprisoning Mirror - GKs, Dragons, Inzektors, Dark Worlds
Nature's Reflection - Burn
Chain Disappearance - Rabbit, Inzektors, Wind-Ups, Samurai

So from what I'm seeing I have a lot of hate against Rabbit, Samurai, and Wind-Ups, which are probably going to be my biggest problems. Dark Worlds are equally hate-able, but that's why I have Neko Mane and Shadow Imprisoning.

Snowman Eater seems to be the weakest link in this. It only works against one deck. Maybe I replace it with Rykos? Then they could serve the same purpose, give me targets for Queen, and force Lightpulsar to miss timing.

Yeah except if I mill Magileines or Messengelatos I'm screwed. What else can Snowman Eaters serve?

They're mainly useful against Dinos, but they don't do shit against Dragons.

Actually, Chaos Trap Holes could work. They stop Dragons, Dark Worlds, GKs, Inzektors, and remove the shits from play, plus they could be easily sided in in place of Solemn Warnings.

I also have that one straggler space, so I could side in mass elimination spells.

So

System Down x1
Chaos Trap Hole x2
Gozen Match x2
Chain Disappearance x2
Nature's Reflection x2
Effect Veiler x2
Neko Mane King x2
Snowman Eater x2
Shadow Imprisoning Mirror x2

Leaving me with 15

So this deck now counters Gadgets, Geargia, Agents, Dragons, Inzektors, Rabbit, Dark World, GKs, Burn, Wind-Ups, and Samurai

Pretty fuckin' good, if i do say so myself.

Tuesday, December 18, 2012

Low-Level Ice Barriers

A while ago I tried to make Ice Barriers in the traditional way, and found that they weren't that great.

Scratch that, they were garbage.

Admittedly, I was pretty shitty then as well, but, I did end up making a build of the deck that I was pretty happy with, but it ran very different than most Ice Barrier decks. It revolves around Dewdark and Cryomancer locking out the opponent and dealing direct damage.

AND IT WORKS WITH FROGS, BITCHES.

Monsters: 20

Dewdark of the Ice Barrier x3
Prior of the Ice Barrier x3
Cryomancer of the Ice Barrier x3
Blizzed, Defender of the Ice Barrier x3
Defender of the Ice Barrier x2
Unifrog x2
Dupe Frog x2
Mother Grizzly x2

Spells: 12

Medallion of the Ice Barrier x3
Wetlands x3
Mystical Space Typhoon x2
Moray of Greed x2
Terraforming x1
Surface x1

Traps: 8

Solemn Warning x2
Bottomless Trap Hole x2
Compulsory Evacuation Device x2
Mirror Force x1
Solemn Judgment x1

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Now what's the purpose? It spams the level 2s so that Dewdark can attack directly for 2400 with the Wetlands on the field. If you drop 2 of them, then he can do 4800 direct. Plus, it avoids opponents monsters and avoids setting off flip effects and sending their shit to the graveyard.

As for why Defender is in the deck, they still get the boost from Wetlands regardless of whether or not all monsters are level 2. So, if i have him on the field, he locks out the opponent and allows for Dewdark and Cryomancer to mow over a lot of things with 2400 and 2500, respectively.

Blizzed has saved my ass numerous times, and Prior recycles the destroyed Dewdarks and Cryomancers. Unifrog is also good because Dupe Frog allows for its effect to go off, attacking directly for 1600 and then MSTing a card. Good shit.

Let me know what you think.