Showing posts with label love. Show all posts
Showing posts with label love. Show all posts

Tuesday, March 12, 2013

Gladiator Fists?

I've been fucking around with the idea of combining Gladiator Beasts with Fire Fist monsters. I've been testing a bunch of different builds and different methods of making the deck work and I've come to the decklist I think works best:

MONSTERS:

Gladiator Beast Laquari x3
Gladiator Beast Darius x3
Gladiator Beast Andal x3
Gladiator Beast Bestiari 1
Rescue Rabbit x2
Effect Veiler x2
Brotherhood of the Fire Fist- Bear x1
Brotherhood of the Fire Fist - Gorilla x1

SPELLS:

Fire Formation - Tenki x3
Fire Formation - Tensu x2
Mystical Space Typhoon x2
Pot of Duality x2
Monster Reborn x1
Heavy Storm x1
Dark Hole x1

TRAPS:

Gladiator Beast's War Chariot x2
Fire Formation - Tenken x2
Fire Formation - Tensen x2
Bottomless Trap Hole x2
Compulsory Evacuation Device x2
Solemn Warning x1
Solemn Judgment x1
Starlight Road x1

EXTRA DECK:

Gladiator Beast Essedarii x2
Gladiator Beast Heraklinos x1
Gladiator Beast Gyazarus x1
Brotherhood of the Fire Fist - Tiger King x2
Brotherhood of the First Fist - Cardinal Commander x1
Shock Master x1
Gagaga Cowboy x1
Maestroke x1
Gem Knight Pearl x1
Photon Butterfly x1
Blackship of Corn x1
Steelswarm Roach x1
Stardust Dragon x1

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The deck is easily Tier 2, possibly high Tier 2. The addition of Fire Formation cards being generic Beast-Warrior support makes the deck a lot more viable, and the addition of actually being able to MAKE something out of the Andals helps as well. Tiger King first turn with a Tensen and a Tenken set is a really good way to open, since all of the Fire Formation stuff is chainable, and if they kill Tiger King, you can chain all your cards and then get his floater effect off.

Tenki makes Proving Ground pointless. I tried playing Proving Ground along with Tenki but having 6 ROTAs doesn't help and just clogs your hand with monsters. The deck plays really heavy backrow, and playing with lots of monsters in hand fucks up your plays. Most of the time you don't even need all 3 Tenkis, and most of the time Tenki is just used to get Bear or Gorilla.

Why only 1 Bear? 3 gets way too cloggy. The point of the deck is to abuse the Glads, not the Fire Fists. The Fire Fists are just the cherry on top that add to the mix. Bear is only needed because he can get toolboxed and its effect only really needs to go off once. I'm not trying to do a bunch of fancy shit where I blow stuff up and then set things and try and do all these flashy plays. I'm not here to be flashy, I'm here to beat face.

The same reasoning goes with Gorilla at 1.

Let me know what y'all thnk.

Thursday, January 31, 2013

Siding Against Dark Worlds in One Simple Card

People bitch about Dark Worlds all the time, and will good reason. They're not really all that fair, and they have a truly obnoxious play style. All they do is discard cards and draw cards to replace them. The entirety of the Dark World engine is drawing and discard over and over again, and they even have monsters dedicated to this draw engine.

The problem with them is that they constantly keep fucking with YOUR hand as well. I see a lot of people saying to side in Gemini Imps against them, but I think there's a better option.

See, the problem with Gemini Imps is that you only negate ONE of their effects, which still leaves them to the other 10 ways they can dump your hand and their own monsters to do stupid things.It stops their Card Destruction, which is probably their best card, but it doesn't stop them from the going into their Dragged Downs and Dealings directly afterwards.

No, I prefer to use this little shithead here:

Ain't he cute?

Beast/Effect/Level 1/0 ATK 0 DEF

"During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends."

Wow! That's fucking amazing!

90% of the time a Dark World Player will open with Gates or Dealings. Why open with Dragged Down blindly when you can fix your own hand with Dealings and Gates and then play it when you're sure you'll plus or break even? If you side in Mane King, they'll open dealings, you'll discard King, and their turn rocket straight to the End Phase with a wide open field.

And you know none of those guys are running Gorz in their decks.

Now, Mane King does have its disadvantages, obviously. It doesn't prevent Card Destruction from dumping your hand nor does it prevent Dragged Down. In fact, Mane King is completely worthless with Dragged Down because no Dark World player in their right mind would discard a Mane King unless it happened to be the only card you had in your hand.

However, it's a common in every print that it comes in and I think it's equally as viable as Gemini Imps. It does different things but it gives your opponent far less options. If you can draw into it Game 2 in your opening hand, and then open with Dealings, prepare for lulz. They will ensue.

Next time you're playing Dark Worlds, give the card a shot. They won't see it coming and gives you open range to punish them hard next turn.

Sunday, January 6, 2013

Thoughts on playing Evols

I decided after a failed attempt at tins that I would try and make an Evol deck. They're really cheap, they look cool, and the extra deck cards are easy to find and trade for. So I made one, messed with it, fussed with it, and made it on YGOpro.

I love the damn thing.

I'm still learning the plays and getting used to how the deck runs, and what cards do what, but I had a ton of fun with it, and I'm definetly gonna make it in real life once I get all the cards in my possesion, which won't be hard at all. Almost all the cards are either commons or rares.

Even the Xyz monsters wont be hard to get. I'm making a Solda build, primarily, because Solda is just a cool looking motherfucker.

Look how sexy he is.

Also primarily because he pretty much does Laggia's job for him and then some. He stops inherent special summons and cant be blown up by card effects when he has material, which means he stops Torrentials, Dark Hole, Mirror Forces, Bottomless, Ryko, Snowman, and a bunch of other shit. I love him. 10/10.

But they deck is really cool. I've always been a control player and I love how the deck offers that level of control.

As for the downsides to the deck, there are a lot of them. If you draw a hand of nothing but Eliases and Darwinos then you better hope you draw Evo-Diversity or draw into a Najasho because if you don't you're gonna get spanked, and hard. The other downside is that if you don't draw into your good evoltiles or evolsaurs first few turns you're going to get your ass handed to you. It's a rare occasion, but it will happen where you're draw absolute garbage. The deck does that more often then I'd like it to, but that's also why were running Dualitys in the deck.

I'll post a deck list once I feel like I have one perfected, or at least to my liking. It's not gonna replace madolche, but I really do like it.

More to come later.